Interactive Learning Installations

What is Interactive learning?

Interactive learning is a form of experiential learning where the learning environment for students is exclusively curated for hands on learnings, Where they can experiment & explore new things & learn the science behind daily life objects at a deeper level. We achieve this with the help of our STEAM-based interactive installations which provide a fun learning collaborative environment.

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Make your Electricity


Make your Electricity is an interactive installation which allows the students to learn about the concept of electrical energy & its generation through electromechanical conversion. The students will interact with 2 cycles and generate electricity while competing with each other in a gaming scenario.

Learning Outcomes :

  • Hardware-Software interfacing

  • Sensor Integration into electronic system

  • Mechanical System Interfacing

Curriculum Covered :

  • Energy & its sources

  • Electromechanical Energy conversion

  • Dynamos & Generators

  • AC & DC electricity

  • Sensors & Microcontrollers

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Sound Harp


Sound harp is a touchless Music Harp is specially designed for young kids(Age: 5 to 9). This interactive installation will provide them with learning about sound & music & allow them to identify & understand different notes of music through a sensor-based interaction.

Learning Outcomes :

  • Hardware-Software interfacing

  • Sensor based interaction

  • Collaborative learning

  • Hand-eye coordination

Curriculum Covered :

  • Light, Colors & Diffusion

  • Sound, Pitch & Music

  • Sensors & Microcontrollers

  • Infrared sensor/Ultrasonic sensor working

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The Engineering Wall


Engineering wall is a mechanical installation which combines different types of simple & advance machines to make an Rube Goldberg system often called as Ball machines. This installation allows student to experiment with simple machines like Wedge, Lever, Screw , Pulley, Wheel & Blowers & make them understand the concept of physics & laws of motion easily.

Learning Outcomes :

  • Critical thinking

  • Decision making

  • Collaborative learning

  • Hand-eye coordination

  • Fine motor skills

Curriculum Covered :

  • Simple Machines

  • Advanced Machines

  • Laws of motion

  • Physics (Kinematics & Dynamics)

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Buzz Wire Game


Buzz wire game allows the students to learn about the conduction of electricity through different material through a gamify mechanism.

Learning Outcomes :

  • Hand-eye coordination

  • Fine motor skills

Curriculum Covered :

  • Electricity

  • Conductors & Insulators

  • Material & its properties

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Sensory Wall


Sensory wall is an interactive wall for the sensory learnings of a student (Age 4-9). This wall offers three installation for three sesnes(Sound, Light & Touch). Understading of different sounds, their pitch & amplitude. Understanding of different material & their structure. Understanding of lights & colors.

Learning Outcomes :

  • Hand-eye coordination

  • Fine motor skills

Curriculum Covered :

  • Electricity

  • Conductors & Insulators

  • Material & its properties

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Alphabet Wall


A large creative magnetic wall where students can bring out their creativity & learn languages using the 3D alphabets.

Learning Outcomes :

  • Hand-eye coordination

  • Fine motor skills

  • Language Lab

Curriculum Covered :

  • Laguage

  • Numbers

  • Magnets

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Spinning Math


A Mechanic Spinning block game which allow you to solve basic arithmetic calculation & improve reasoning and working memory.

Learning Outcomes :

  • Hand-eye coordination

  • Fine motor skills

  • Reasoning

  • Arithmetic operations

Curriculum Covered :

  • Reasoning

  • Numbers

  • ClockWise/Anticlockwise direction

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Doctor Wall


An electromechanical puzzle which allows to learn about different body parts and their functions.

Learning Outcomes :

  • Reasoning

  • Attention

  • Collaborative Learning

Curriculum Covered :

  • Basic Biology

  • Humans & Animals

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Body Scanner


A body scanner machine that helps you learn about the human body. Emulates the process of X-ray scanning as an interactive learning method, Swipe up & down the tab assembly to explore each body part.

Learning Outcomes :

  • Gross Motor skills

  • Crtitical Thinking

Curriculum Covered :

  • Advanced Biology

  • Humans & Animals

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Floor Piano


A giant floor piano which can be operated by jumping over it or pressing the key with foot.

Learning Outcomes :

  • Gross Motor skills

  • Collaborative Learning

Curriculum Covered :

  • Sounds & Notes

  • Music

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The Pixel Plank


DIY art wall which allows students to make Pixelated Art using cylindrical blocks.

Learning Outcomes :

  • Fine Motor skills

  • Collaborative Learning

  • Creativity

Curriculum Covered :

  • How screens work?

  • Physio-digital art

  • Pixels & diffusion of light

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Interactive Map


Interactive Map, which can help students visualize different geographicalparts of country.

Learning Outcomes :

  • Map Of india

  • Highways, Rivers, Mountains

  • Rail Network

Curriculum Covered :

  • Geography of India

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